''''''despite its disappointing reviews,
duke nukem forever was profitable for take-two,'''''' company ceo strauss zelnick told investors during a conference call this evening. while disappointing might be a nice way of describing most of the game's reviews (
here's ours!), it's no surprise that the title is selling well. after fourteen-years of waiting, audience interest in the title was massive and, poor reviews be damned, duke earned a #2 spot on the month's npd charts.
while take-two didn't bankroll those fourteen years of development, the publisher did
sue apogee over the unfinished game in 2009 claiming that it paid $12 million for the publishing rights to the title. the two
settled in 2010 and then, just a few months later, texas-based gearbox software
announced it had purchased the game, the character, et al and resumed the publishing relationship with take-two.
'duke nukem forever was profitable for take-two,'''''' ceo says originally appeared on
joystiq on mon, 08 aug 2011 19:30:00 est. please see our
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