
the mmo market may be dominated by
world of warcraft, but while other games have come and gone, there's always been one other constant in massively multiplayer games: icelandic company ccp's
eve online. since 2003, ccp has kept
eve's gigantic galactic server tranquility going, allowing the game's over 350,000 users to fly around, blow up ships, trade and earn isk, and make this virtual world that has held over 60,000 players together at one time surprisingly real.
but that's not enough for ccp.
eve has always been singled out for its precipitous difficulty curve -- because the game faithfully models everything from power management and targeting systems to realtime stocks and industrial economics, it's a tough climb for new players not necessarily interested in the ins and outs of advanced capacitor control schemes.
enter
dust 514, then, a brand new game being developed by ccp that's designed to scoop up all of those players who've been scared away by the learning curve in
eve online. what's the opposite of a hardcore, complicated, pc mmo? apparently it's a massively multiplayer first-person shooter, available only on sony's playstation 3 and ps vita.
gallery: dust 514/eve online (e3 2011) 



continue reading ccp shares big plans for dust 514 and eve online at e3
ccp shares big plans for dust 514 and eve online at e3 originally appeared on
joystiq on mon, 13 jun 2011 17:00:00 est. please see our
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