maybe i'm naive, but i honestly believe there was a point at which
homefront was destined to be something special. an fps war game where the conflict was made intensely personal by staging it in america and waging it with real people? it's an arguably rock-solid concept.
the question then (and isn't the question always some variation on this?) is how did kaos studios and thq go from that great germ of an idea to the brain-dead, dull and frankly pretty lousy final product they're releasing today?
gallery: homefront (single player) 



continue reading homefront review: first-person hooters
homefront review: first-person hooters originally appeared on
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