the first thing i notice as i fit the 3-d glasses over my eyes and launch into the
motorstorm: apocalypse e3 demo is that
there are people running all over the place. ''''''looters ...
crazies,'''''' art director simon o'brien corrects, as i plow into one, sending his ragdoll body flying out of the screen at us.
i figure i'm not going to have many,
if any more chances to play
motorstorm: apocalypse in 3-d (i'm no
early adopter), so i settle in and run through the demo a few times. the third
motorstorm game for ps3 has been in development for two years and its 3-d component for half that time. developer evolution studios has done an admirable job implementing this technical gimmick, and in 3-d mode the demo maintains a steady 30fps framerate and the visual details hold up (at least better than in
killzone 3's first take in 3-d).
motorstorm: apocalypse is understandably chaotic, however, and the 3-d distractions, like those flying crazies, make an already difficult race course more challenging to navigate. i slam into a few walls, not easily seeing turns in the impromptu ''''''track'''''' -- a straight-shot race through a crumbling, fictional west coast city. i finish in something like 13th place and ask if i can see the game in ''''''2-d mode,'''''' but the demo doesn't allow for us to switch over.
gallery: motorstorm: apocalypse (first screens) 



continue reading preview: motorstorm: apocalypse (in 3-d)
preview: motorstorm: apocalypse (in 3-d) originally appeared on
joystiq on tue, 22 jun 2010 20:00:00 est. please see our
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