''''''the shoot'''''' is a pretty fun title. the on-rails shooter propels you through a series of cheesy movie sets, populated by cardboard cut-out civilians, antiquated b-movie aliens and hulking robots. and then you shoot them ... on
the shoot. see? what's more fun than a title with a double meaning?
although the title is a riot, my time with the
game left me feeling disappointed and annoyed. lightgun shooters have a comfy home on wii, and the point-and-shoot mechanics of games like
house of the dead: overkill are a natural fit for the controller. the playstation move is similarly well-suited, both in terms of aiming ability and comfortable weighting. but ''''''the shoot'''''' felt like a second-rate shooting range, marked by a slow pace and obvious simplicity.
those can't be trotted out as negatives for every gamer, but if you're a joystiq reader, there's something you have to know: in order to activate a useful slow-motion effect in ''''''the shoot,'''''' you have to -- i'm not kidding --
spin around on the spot like a ballerina with an ice-cream cone in her hand. i imagine sony would like to separate its motion controller from the wii's stigma of vapid, gestural-overload games, so pulling an early-days wii stunt like that makes for a bad impression.
hands-on: playstation move's 'the shoot' originally appeared on
joystiq on wed, 10 mar 2010 22:40:00 est. please see our
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