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Wink Interview: Mafia II producer Denby Grace - 03-10-2010, 12:19 PM

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three delays later, mafia ii looks like it's finally (finally!) getting ready to launch. it's been a long journey, and we spoke with 2k senior producer denby grace during gdc about the development time and what we can expect from the ambitious crime saga:

we've been waiting a very long time for this game haven't we?

denby grace, senior producer: the reason for the delay is polish. you'll see the game looks great as you play today. it's just not quite perfect, which is what we at 2k generally strive for. it's what we want to be known for, the quality of our games. just having come so long, it would be foolish to release it too early.

are there any specific reasons for the delay? what needed to be polished?

technically there are a few things: the framerate isn't quite on the money yet. it's just the whole experience. one of the things we're spending a lot of time doing is focus testing. we're testing about twenty people a week. and it's getting that difficulty curve right. we want it to be hard, but we don't want it to be impossible like mafia i. i don't know if you played the first game, but there was one mission when we shipped the game. literally everyone failed until we released a patch. so we're really, really conscious about delivering a really balanced, proper difficulty curve. and then it's just bugs. it's an open world: ten square miles, fifty vehicles, a hundred environments. there were quite a lot of bugs in it!
continue reading interview: mafia ii producer denby grace

click the image to open in full size.interview: mafia ii producer denby grace originally appeared on joystiq on wed, 10 mar 2010 03:00:00 est. please see our terms for use of feeds.




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