now that
dante's inferno has been loosed upon the gaming populace, the question of ''''''what's next for
visceral games?'''''' is asked with increasing (and
often comical!) frequency. yeah, we know about
dead space 2 and there are murmurs of ''''''
the ripper'''''' being in development at redwood shores, but
what else? while emphasizing the studio's focus on the xbox 360, ps3, and pc, general manager nick earl said, ''''''that's not to say that we don't have smaller efforts under way and direct-to-consumer efforts on xbla and psn.''''''
earl points to dice's downloadable
battlefield 1943, ''''''which was created in a studio even bigger than visceral'''''' and managed to
break sales records. ''''''that is showing the opportunity there,'''''' says earl, noting that visceral will ''''''have some interesting offerings over this year and next.''''''
we're fine with that strategy so long as one of those offerings is ''''''the body count of monte cristo.'''''' the pitch: you play as the wrongfully imprisoned edmond dantès, toiling away years of captivity under the tutelage of your friend, the monk abbé faria. learn mathematics, history, language, and
kicking ass, all in preparation for your escape. resurface years later as the count of monte cristo and exact your revenge across 20 levels of 19th-century action, bond market simulation, and romance minigames. this summer,
count down to action with
the body count of monte cristo, from visceral games!
visceral games working on xbla, psn offerings, says general manager originally appeared on
joystiq on mon, 22 feb 2010 13:31:00 est. please see our
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